Introducing Talecraft Stories

While wandering through the bookstore a few months ago, my friend, Pen, and I found out about this card game called Talecraft. We were immediately hooked into buying it. But of course, being students on a tight-budget, we decided to come back for it some other time. It roughly costs about P350.00. Haha! We almost forgot about it until I reminded him. Recently, he purchased it, and thought it to be an amazing blog opportunity.

Talecraft lets you create different stories based on what cards are available. It’s very creative, don’t you think? You get to tell tales randomly from whatever it is you’ve drawn. You can test your imagination’s limits, bend rules, defy a character’s image, and twist plots. Everything is all in your hands! Of course, as opposed to plain writing, you may think there isn’t much of a difference. But the beauty of Talecraft is that it gives you a headstart. So no matter how lost you think you are, or feel as if you’re story hasn’t anywhere to go, the game cards give you a boost. Doesn’t it sound fun already?

I’m sure some of you are confused. Let me further explain the rules and mechanics of this game.

First, each player must pick one (1) card from the Genre stack. The genre helps you form a better picture and category of what your plot is going to be about, and would let other players know what to expect from your story. Will it be romance, thriller, adventure, it all depends on what you’ve got! There are nine genres to choose from.

Next, each player must take two (2) cards from the Archetype stack. This is where players draw in their main characters (e.g. man, woman, hero & villain), one card must be their protagonist and the other has to be the antagonist.

Then, the players must choose six (6) cards each from the Key stack. This is the most interesting part of the game for me, because this is the stack where you’d have to pick certain Keywords and Plotlines that you’re gonna have to follow and incorporate in your story. This stack also contains chances for you to Swap and Pick, so you’re never left with no choice. If you get a Pick, you have to pick a new card from either the Genre or Archetype stack, whichever the card specifies. That way you can have two or more genres and/or characters in your story. If you happen to get a Swap, you have the opportunity to exchange one of your cards for a different one of the same type (e.g. Genre for new Genre, Archetype for new Archetype, Key for new Key).

The printed rules that come in the box doesn’t really say whether or not you draw your cards face-up or down. But we’ve made it a rule not to show the cards whenever a player is choosing. It’s exciting that way! You never know what your tale will be about until the cards unfold them for you.

After all that is done, the players get five minutes to come up with a story, and narrate it to each other. No winners or losers! Just people experimenting with their creativity and resourcefulness.

Pen told me this would be a fantastic blog series. That after each game, I publish whatever creative short stories we’ve made up. I think it was such a brilliant idea too, and so I introduce my Talecraft Stories.

More about Alyssa Molina

A 19-year old bibliophile who sees the glass half full, and sails strange seas.

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